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Research Scientist Intern Interactive Physics Simulations PhD

  • Full Time Internship
  • Redmond, WA
  • Applications have closed

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Responsibilities
Develop, implement, and test novel numerical methods for the interactive simulation of soft deformable bodies, fluids and physics based sound to enable realistic virtual interactions.
Implement and develop numerical methods for numerical optimization, numerical linear algebra, numerical PDEs and AI/ML as well as performing analysis on these methods.
Implement and optimize the methods devised in a larger software infrastructure and collaborate with research scientists and software engineers to build demos and experiences based upon the developed tools.
Minimum Qualifications
Currently has or is in the process of obtaining a PhD in computer graphics, computational mechanics, machine learning, computational mathematics or a related field.
Research skills involving defining problems, exploring solutions, and analyzing and presenting results.
Proficiency in implementing numerical methods in a large-scale code.
Experience with implementing, training/testing AI models.
Proficient in C/C++ and python.
Must obtain work authorization in the country of employment at the time of hire and maintain ongoing work authorization during employment.
Preferred Qualifications
Proven track record of achieving significant results as demonstrated by grants, fellowships, patents, as well as first-authored publications at leading workshops or conferences such as SIGGRAPH, NeurIPS, ICML, ICLR, or similiar
Experience with high performance/parallel computing (eg. CUDA)
Experience with C# and game engines (eg. Unity)
Intent to return to degree-program after the completion of the internship/co-op.

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